Chapter Three – Part Two

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Fort Masana

  •  Defenses
    • Walls: collapsed in several places, but being repaired
    • Gate: shattered, but being replaced
    • Towers: melted by dragon fire
  • Courtyard: mostly in shambles
    • Smithy
      • Taylan Demirci, young, tall, friendly blacksmith and armorer
        • makes and maintains equipment
        • provides metal barding for horses
    • Makeshift Stables
      • Atila, grumpy stablemaster
        • provides warhorses
    • Apothecary Shack
      • Samara, devout herbalist
        • stocks you up to 3 potions of healing at the start of the session
        • provides one random potion at start of session
  • Support Units
    • Eliana, Company Chaplain
    • Nadira, Outrider

 

Summary

The Burning Ridge Plateau

  • the party sneaked across the upper levels of the plateau
  • they ambushed an isolated gnoll pack

 

The Valley of Bones

  • the party discovers a huge army of gnolls hidden in the valley canyons who appear to be gathering for an attack
  • they see how new gnolls are made
    • the gnolls bring a live captive to a Fang of Yeenoghu, who then slays it
    • a pack of hyenas feasts upon the body of the Fang’s kill and then transform into fully grown gnolls
  • the Fang heads deeper into the valley and the party follows him from above
  • eventually, he pays tribute to a Flind, an avatar of Yeenoghu who carries a brutal, three-headed flail, an opponent too powerful for them to defeat on their own
  • while leaving the valley, they find an isolated gnoll pack lord bearing a magical shield
  • the party sneaks down and kills the pack lord and takes his shield

 

Kiryat Masana, Auranoch

  • the party reports their findings back to the Captain
  • to defend against the imminent gnoll threat, they begin to evacuate the citizens
  • the Red Riders meet the gnoll army on the dunes outside the city to thin the herd
  • they retreat back to the city as hill giants approach on the horizon
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Chapter Three – Part One

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Fort Masana

  •  Defenses
    • Walls: collapsed in several places, but being repaired
    • Gate: shattered, but being replaced
    • Towers: melted by dragon fire
  • Courtyard: mostly in shambles
    • Smithy
      • Taylan Demirci, young, tall, friendly blacksmith and armorer
        • makes and maintains equipment
        • provides metal barding for horses
    • Makeshift Stables
      • Atila, grumpy stablemaster
        • provides warhorses
    • Apothecary Shack
      • Samara, devout herbalist
        • stocks you up to 3 potions of healing at the start of the session
        • provides one random potion at start of session
  • Support Units
    • Eliana, Company Chaplain
    • Nadira, Outrider

 

Summary

Kiryat Masana, Auranoch

  • Nadira explains that the gnolls are coming from the Valley of Bones to the northeast, past the Burning Ridge Plateau, but she can’t get any closer because of all the patrols
  • the heroes set off to assess the level and source of the gnoll threat while Captain Marcella has the walls of the fort rebuilt as fast as possible in case things get bad

The Dune Sea

  • slay a small gnoll band wandering not far from the city
  • investigate an abandoned tower
    • Sir Gregor climbs a treacherous area of the tower where the stairway collapsed
    • he finds a Rope of Climbing at the top between the body of two dead guards
  • fight a pack of hyenas in the shrub flats
  • at a small oasis, normally docile antelope attack the party

The Burning Ridge Plateau

  • rescue a Sun Elven druid named Luthien from a gnoll flesh gnawer that had chased her until she got tired
    • she agreed to accompany them
    • explained that the gnolls are demons spawned by Yeenoghu, the lap dog of Venos
  • fight another band of gnolls along the plateau top
  • reach the Twisting Ravines that lead to the Valley of Bones
    • from above, they can see several groups of gnolls wandering the ravines

Chapter Two

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Current Status of Fort Masana

  • Defenses
    • Walls: collapsed in several places
    • Gate: shattered
    • Towers: melted by dragon fire
  • Courtyard: mostly in shambles
    • Smithy
      • Taylan Demirci, young, tall, friendly blacksmith and armorer
        • makes and maintains equipment
        • provides metal barding for horses
    • Makeshift Stables
      • Atila, grumpy stablemaster
        • provides warhorses
    • Apothecary Shack
      • Samara, devout herbalist
        • stocks you up to 3 potions of healing at the start of the session
        • provides one random potion at start of session
  • Support Units
    • Eliana, Company Chaplain
    • Nadira, Outrider

 

Summary

Kiryat Masana, Auranoch

  • while relaxing in the Lost Princess
    • the party hears rumors of hobgoblins attacking trade caravans from Verena, the halfling owner/bartender
    • Captain Marcella comes in with orders to recruit Taylan Demirci, a promising young blacksmith in town
  • the party speaks with Taylan, who agrees to work for the Red Riders if they can recover his rare meteorite ore which was stolen in one of the hobgoblin attacks
  • Declan creates a mock caravan, and the party rides two days south on the Highroad, but don’t attract any attacks
  • they go the West Auranoch Trading Company’s trading post in the city and speak with the branch manager, Thamir
    • they find that the hobgoblins specifically target the wagons with arms, armor, and ore
    • Thamir allows them to interview his employees to see if any of them are suspicious
    • Eliana finds one man with a suspiciously expensive gold ring
      • Bur interrogates the man, but he says he got it from his wife, and then learns that he has a dark secret, he’s cheating on his wife(this was a lie, he was, in fact, the spy leaking information to the hobgoblins)
    • they ask if they can ride along with a caravan to protect against the next attack, in hopes of tracking them back to their base
  • the caravan is attack by hobgoblin cavalry
    • the party captures two of the hobgoblins and Bur manages to glean the location of their base from them
  • as the party rides towards the base a sandstorm starts brewing and Eliana asks if they mind stopping at a nearby village which is famous for its figs
  • as they approach the village, it’s obvious that something isn’t right
    • they’re hit with the stench of corpses, arrows litter the ground, and there are trails from the dragging of bloody bodies
    • the homes have all been broken into, with claw marks marring the doors, walls, and windows
    • the bodies have all been gathered in the village center and torn apart, yet all the money and valuables were left behind
  • they continue on to the hobgoblin’s base
    • as they enter the base, they find it in the same condition as the village, a graveyard
    • they find the meteorite ore and other stolen goods, but are ambushed by ravenous gnolls
    • they load the ore and one crate of weapons onto a wagon and escape before the gnolls overrun them
  • they return to the city and Taylan agrees to join them

Chapter One

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Summary

Kiryat Masana, Auranoch

  • the party have finished their basic training as Red Riders and are assigned to Captain Marcella’s company, which has been deployed to the fort at Kiryat Masana
  • the town lies along the high road and is still a long way from recovering from the Dragon War
  • the company has little in the way of support personnel
    • Atila, the stablemaster
    • Nadira, the outrider
    • Eliana, the chaplain
  • the fort sits atop a hill overlooking the town, but lies in ruin from the devastation of the Dragon War
    • the walls are collapsed in several places
    • the gate is shattered
    • the towers have been melted by dragonfire
    • the courtyard buildings lay in shambles
  • the party receives orders to recruit an herbalist from an outlying village by the name of Samara
  • a sparrow arrives from Nadira, saying a goblin raid is headed for the village
  • the party intercepts the goblin raid and fights them off
    • the goblins retreat, but take Samara with them
  • after resting in the village, the party track the goblilns back to their lair
  • they find the goblins holed up in an abandoned mine
    • they clear the mine out, but the goblin boss flees on worg-back
    • the party runs the goblin boss down in a horse chase and recover an Elven shortsword of warning
  • Samara is returned safely home and agrees to work for the Red Riders

Chapter Nineteen: Crimson Death

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Session Date: September 16, 2017

After three and a half years, two editions of Dungeons and Dragons, and twenty levels; the campaign finally comes to a end. And not just this campaign, but perhaps the whole story of the Realms, this campaign world that I started one and a half decades ago.

Summary

The Langur Tann, Kaldur

  • Silvaras brings dire news to the party: his mother, Selendriel, and Lethias have been captured, and the Imperial Magi and an army of dragons have gathered at the city of Northwind and, in an excavated Knights Shadow temple upon an obsidian altar, they prepare for a ritual to summon the dragon goddess Tiamat

Caerwyn, Capital of Elemey

  • the party fly back to Caerwyn to gather their allies and form a plan to stop them
  • Queen Siana Rhaewyn the First pledges the Elemi Lancers and their small fleet of airships
  • Azeem enlists Dash with an offer of 56,000 gold for this last job, along with Edana
  • King Bardrok Kragmaul says that a suicide mission seems like a great way to redeem himself
  • Silvaras will follow Corbin wherever they need him
  • Valandriel and Doloriel, the Sun Lord’s eldest and full-elven daughter, say they’re going to rescue their mother regardless of the party’s plan
    • the party agree to rescue Selendriel and Lethias first
  • Ellestriel, the last Princess of the Moon and widow of Zerefin, is reluctant to join the fight, fearing for the welfare of her son, but Azeem promises to take care of the boy should the worst happen
  • Kronus the Black is reluctant to leave the Black Spire unguarded and untended in the event of his death, but Ezekiel assures him he will take over his watch if it comes to it
  • Nerezziel and her dark elf allies refuse to join the fight, believing that they can survive a dragon apocalypse
  • Eldaine, a sympathetic Imperial Magi who’s helped Ezekiel twice now, contacts the party and lets them know that not all the Magi support the idea of living under dragon overlords, and they will join the fight on the party’s side when it comes to it
  • Avrum and the Knights Torment along with their small army of knights will commit their forces however the party needs
  • the plan is simple: while their allies draw away the Imperial fleet and the dragon army, the party infiltrates the city, saves Selendriel and Lethias, then moves to stop the ritual directly

Northwind, Capital of Thanranon

  • Silvaras cloaks the Crimson Hawk as the rest of the party’s allies draw away the Imperials and the dragons
  • as they approach the city, the sky begins to darken and they realize that a solar eclipse is taking place
    • the party suddenly wonders if they should continue with their original plan or head directly to the ritual
    • they decide to stay the course and exit the ship in the courtyard of Northwind Keep
  • they fight their way through a company of draconians and find Jurandas on a cliff overlooking the ritual, preparing to sacrifice both Selendriel and Lethias
    • a grueling fight ensues, with Jurandas nearly getting the best of them, but Tarkonus finishes the dark elf in a blaze of sacred fire
  • they free Selendriel and Lethias and make haste to the ritual site
    • they are waylaid by draconians and Imperials, but the two tell the party to continue on as they hold them off
  • the party fights their way through the outer guards, and find Grandmaster Seraphina barring their way to the obsidian altar
    • Seraphina nearly kills them all, but while on death’s door, Corbin pushes through an overchanneled cone of cold to cut the Grandmaster down once and for all
    • Ezekiel takes up her sword, the Sword of Shadows
  • as the party approaches the obsidian altar, the sun is half blocked by the moon, and the dragon goddess Tiamat awaits, but is not yet at full strength
    • as the fight rages on, Mawganar simply waits, high above them
    • as Tiamat falls to the party, Mawganar descends and absorbs her divine essence
    • Ezekiel casts fly on the entire party, and they battle Mawganar in the skies above the altar
    • after a pitched battle, with a final slash of his elven runeblade Moonfall, Corbin takes the dragon’s head
  • the dragons scatter to the winds
  • seeing Ezekiel bearing the Sword of Shadows, the Imperial Magi submit to him
  • the essence within Mawganar joins with the party’s two other stones and forms the Source
    • Ezekiel takes it in his hands and it reveals the truth to him
    • the Source is the source of all elemental power in the world
    • the dragons were once the Aurasanna’s shining guardians of creation, but they were all corrupted by Venos, their scales lost their luster, and they became self-serving creatures of destruction
    • with the Source united, Tiamat would soon rise again
    • Ezekiel uses the Source to drain the power of the dragons and to rebirth the two great forests, Seldelar and Ley Seren, and the Source split apart, its pieces dispersing to the ends of the earth
  • the battle is won
    • flawless victory, no casualties among their allies, but one
  • the dragons’ find themselves growing weak and tired, retreating to caves and mountain perches, eventually falling asleep to never wake again, becoming stone-like statues

Chapter Eighteen: To the Edge of the World

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 Summary

The party heads west, past the end of the Empire and the Realms, into the frozen tundra of Kaldur.

  • The party makes their way to the Vindurslag, the tallest mountain in the world
  • The top of the mountain is hidden inside a raging, swirling, thunderstorm
    • Probably magical
  • They land the Crimson Hawk a few miles away and approach on foot
  • They battle frost giants and remorhazs in the middle of the storm
  • Tarkonus finds a path up the mountain and they battle their way to a gate that leads into the mountain itself
  • Winding their way through frozen halls, they pass around a massive shaft leading straight down to a pit of lava
    • Tarkonus sees a belt stuck on a rock in the middle of the lava, but it doesn’t burn
    • Azeem tries flying down to retrieve the belt, but the heat is too intense for him to reach it
  • They make their way back outside and see massive, floating rock formations surrounding the summit, with floating stone stairways forming a path upwards
  • As they climb, they battle a storm giant who can disperse herself into the storm
    • They force her to retreat, and the storm withdraws with her
  • They enter the last and largest of the floating rocks, and find a large chamber where the Empyrean waits on his golden throne
    • Ezekiel burns the Empyrean to death, and the storm giant flies into a rage
    • Corbin beheads the storm giant
  • Tarkonus takes Armor of Ifrit from the Empyrean’s collection, armor that wards off any fire or flame
    • He uses the armor and Azeem’s cloak to brave the heat and retrieve the belt, which they find to be the Empyreal Wrap, a belt of epic strength
  • They return to the Crimson Hawk and find Silvaras waiting for them

Chapter Seventeen: Dark Remembrance

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After three separate sessions spread over the last five months, it’s finally over.

Summary

  • The heroes decide to find the last unaccounted for gem, the Eye of the Abyss
  • Using the Trevusphere, they determine that the Eye is in a secluded Temple in the northern territory of the Empire
  • As they fly towards the area, the entire ship is overtaken by a wave of darkness that spread across the entire horizon

???

  • The party awakened in a strange, nightmarish dreamscape where everything was in shades of gray and black wind obscured everything beyond their immediate area
  • As they wandered through the darkness they stumbled upon Nathan’s farm, the home of Ezekiel’s mentor, and witnessed Grandmaster Seraphina and the Imperial Magi killing Nathan and ransacking the place in search of the Verdant Star, the green gem
    • as they attempt to interfere with the scene playing out, the Imperial Magi attack them and out of the darkness steps a man in black armor with a skull mask and crimson cloak
    • as they defeat them, they fade away
  • Next found themselves in a field in the middle of the Ghostwood, with Magus standing at the center holding the white gem, the Heaven’s Spark
    • as he uses it, as wave of light explodes around him, and a field of flower blooms in the middle of the dead forest, and Magus falls unconscious
    • the man in the crimson cloak appears again with a fire giant in black armor and they lead an attack on the party
  • Then the party are in a tunnel and hear fighting up ahead
    • It’s a vision of themselves fighting the draconians in the mine north of Tortaron, where they find the red gem, the God’s Blood
    • the man in the crimson cloak appears again with a frost giant in black armor and the draconians attack the party
  • The darkness gives way to the Imperial capital of Harthanmoor when Seraphina revealed that the Empire had the power of the blue gem, the Spirit of the Sky
    • the man in the crimson cloak appears once again, introducing himself as Avrum of the Knight Torment, with a mind flayer lich and they attack with the dreams Imperials
  • Then they were back in the Dwarven Halls of Kor Garan, facing off against the death knight Lord Kragmaul and the balor and also Avrum and a High Priest of Tornara
    • afterwards the yellow gem, the Light of Dawn was revealed to them
  • Then they were shown a vision of Northwind, the gateway between East and West, where Mawganar sat perched atop the main keep, and a circle of Magi led by Grandmaster Seraphina performed a summoning ritual
    • as they completed it, six massive dragon heads rose out of the circle
    • then they saw the world in flames, with dragons dotting the sky
  • Then they were in a dark cavern, with Avrum once again, and he explains that he is not the master here
    • Out of the shadows, a beholder launches an attack on them
      • after a pitched battle, Tarkonus incinerates the beholder in a storm of fire and the darkness fades away

Temple of Tornara, Somewhere in the Northern Imperial Forests

  • The party stands across from Avrum and the other members of the Knights Torment: the fire giant Haskel, the frost giant Izzur, the High Priest Zalman, and the mind flayer lich Lusyllec
  • Between them is the corpse of the beholder, Dovid, and embedded in its eye is the black gem, the Eye of the Abyss
  • Avrum offers the party a temporary alliance to stop the Knight Shadow from summoning the dragon goddess, Tiamat, and to defeat Mawganar
  • Avrum gives them information about the Ifrit’s Plate, a suit of armor that can withstand even the fire from a dragon god
    • Corbin uses the Trevusphere, and discovers that the Ifrit’s Plate is in the hall of a titan atop the Langur Tann, one of the tallest mountains in the world, surrounded by a swirling vortex of storm and lightning, the the southwest in the frozen lands of Kaldur
  • The party sails off towards Kaldur

Chapter Sixteen: Ancient Evil

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demon_by_thebastardson-d48tz2qSummary

Deep in the Forests of Ley Seren

  • stranded down river from the Elven capital, Corbin’s brother, Silvaras, contacts the party and wants to meet with them
    • Silvaras’s spell goes awry and he and his sister land at the nearby mountain range, by Elder’s Crest, an old Elven watchtower
  • Azeem leads the party through the forest to meet up with them
  • the party runs into large bands of naga, ogres, and goblins
  • eventually the party meets up with Silvaras and Valandriel
    • Val and Corbin sense a powerful evil deep within the mountain
    • as a paladin of Souladil, she can not abide its presence and ask the party to help her vanquish it
  • the group sets off into a mountain pass and finds a ancient tunnel from the First Age
    • Tarkonus notices its construction is a strange mix of Dwarven and Elven masonry

Under the Giant’s Teeth Mountains

  • leads to a small undermountain outpost that’s been long abandoned and then desecrated by the ogres and goblins, turned into camp and sacrificial blood altar to whatever lies within
  • the group finds keys of light to open heavy mithril gates
  • they finally enter the main chamber and confront a pit fiend, a beast of flame and shadow
    • after a vicious battle, the party emerges victorious and sends the devil back to the Abyss
  • Ezekiel finds an old Elven journal from the First Age

Ancient Elven Journal Excerpt from the First Age

…these humans, calling themselves the Knights Shadow, have formed an alliance with the dragons. What could the dragons possibly stand to gain in exchange for their aid? This I cannot fathom, but it matters not…

Chapter Fifteen: The Sunspire (Part Two)

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dark_elf_lord_by_letsonSummary

Deep in the Forest, Ley Seren

  • the party defeats an Elven wind runner patrol

Elransi, Ley Seren

  • Azeem meets an old friend, Nethrendir, who agrees to help them get to the Sunspire
  • Nethrendir explains that the Council of Thorns has called a meeting of the nobles for an announcement, pulling back most of the Commonwealth forces to the capital
  • Nethrendir suggests to sneak the party in using his largest, most ostentatious carriage drawn by six white horses
    • given his position, it won’t seem out of place

Seren Tir, the Capital of Ley Seren

  • riding in Nethrendir’s carriage, the party enters the capital, and the Sunspire’s courtyard without incident
  • the major of the Wind Runners and the Elven army is arrayed within, along with a gathering of all the major noble houses
  • as the party is about to the enter the Sunspire, Lord Telvanas takes the stage and reveals that he is actually a dark elf demonologist, Jurandas of House Lirnoris
  • the Imperial Magi, lead by the Imperial flagship, and the Red Dragon Flight launch a surprise attack on the capital
  • the party rushes up the Sunspire, which is bombarded by airship and dragons
    • as they reach the top, they find the ceiling and crystal atop the spire blasted away
    • the table where Magus was is empty
    • Azeem and Ezekiel quickly grab some books from Jurandas’s library before they descend back down the spire
  • back at ground level, the courtyard and the skies are in chaos as magi, dragons, elves, and draconians battle it out
  • two horses are left of the carraige, which the party takes and flees north east towards the river
  • a blue dragon moves to intercept them, and is quickly brought down
  • at the gate out of the courtyard, they are met by Jurandas who has a bone to pick with Azeem
    • after a short, but vicious fight between Jurandas and the party, the dark elf retreats

Characters

Nethrendir

Sun Elven noble who’s sympathetic to the Loyalists. Azeem has done helped him in the past, and he’s more than happy to help Azeem and his friends in any way he can.

Jurandas of House Lirnoris

One of the last surviving dark elves from the purged city of Nar Maser. Took the place of Lord Telvanas and slowly worked his revenge against the Sun Elves from within. As the final step of his plan, he traded Magus to the Red Dragon Flight and the Imperial Magi in exchange for them destroying what’s left of the Elven Commonwealth.

Chapter Fifteen: The Sunspire (Part One)

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Summary

Watcher’s Rest, Sanctuary

  • Kronus tells the party that Magus’s body is missing
    • they suspect he either woke up or he was taken
  • Jacques and Fritz, the Black Spire’s door guards, said Virion visited the Spire with a Sun Elf noble, who was later revealed to be Lord Telvanas, leader of the Elven Commonwealth
  • The party confronts Virion about Magus being missing and Virion acts like he has no idea what they’re talking about
  • Nerezziel introduces herself to the group, says she’s trying to figure out what her brother, Virion, is doing because she knows it can’t be good
  • Ezekiel uses the Trevusphere and finds that Magus is still in a coma in an arcane laboratory at the Sunspire of Seren Tir, the capital of Ley Seren, and sees a shadowy figure in the room with him
  • Hear that the Sun Elves don’t have any powerful wizards
  • The party sets out aboard the Crimson Hawk for the border of the Elven Commonwealth

Eastern Border, Elven Commonwealth of Ley Seren

  • Azeem leads the party on foot through the Elven forest
    • Something seems off about the forest, eerily quiet, like the life is missing from it
  • The party stumbles upon Elven patrols and dispatch them as make their way to the capital

Characters

Virion of House Vanmarthak

The new Lord Protector of Sanctuary. Seems untrustworthy. Is making friends with the Sun Elves who should be his hated enemy.

Nerezziel of House Vanmarthak

Virion’s younger sister. Wants to preserve Zerefin’s dream of a free nation. One of Sanctuary’s Shadow Guard.